Bleach Broken Chains

Would you like to react to this message? Create an account in a few clicks or log in to continue.

A Bleach RP


2 posters

    Wǔ fēng (Dance of Wind)

    Seis
    Seis
    Level 22


    Posts : 55
    Points : 5084
    Join date : 2010-07-12

    Wǔ fēng (Dance of Wind) Empty Wǔ fēng (Dance of Wind)

    Post by Seis Thu Jul 15, 2010 11:18 pm

    ~ ~ ~ ~ ~ ~ ~ ~ ~SPIRIT~ ~ ~ ~ ~ ~ ~ ~ ~
    Name: 舞风 (Wǔ fēng – Dance of Wind)

    Visual Age: 22

    Likes: Quiet, overcoming new challenges, drinking tea

    Habits: Dodging questions, answering in riddles when pressed

    Personality: Wǔ fēng's personality is similar to that of an ancient kung-fu master, calm and patient, willing to wait out his foes so that he might use their own brute force against them. His quiet personality resonates strength, even under the most extreme circumstances and has spurred Seis on on several occasions. He views every situation as a potential learning experience, and as such is very rarely overwhelmed when surprises occur.

    Inner World: Wǔ fēng's inner world is a dark wind filled cavern, seemingly from a lost world beneath the earth. The only sounds audible within this place are the sounds made by either Seis or Wǔ fēng, the cavern itself is eerily silent, almost as if everything else within it's depths has long since left to find greener pastures or died off and been forgotten by time. At the center of the cave network is a large cluster of crystalline structures which add an eerie red luminescence to the area and can make interesting musical sounds when tapped.

    Connection to Master: The relationship between Seis and Wǔ fēng is somewhat strained due to the role Seis has taken under his creator, Marin. The spirit feels that the path they are currently on is not necessarily the right one as it has them working with their natural enemies as opposed to against them, even if their usual targets are Hollows who have stepped out of line in some way. Despite this however the two of them are quite close, having been forced to forge a bond during their dangerous stay in Zenopolis in order to survive. Wǔ fēng seems to view Seis as a wayward pupil, willing to humor him should he see the situation as a potential learning experience, but not afraid of attempting to correct him if he feels that what they're doing is not a wise decision.

    Similarities: Seis and his weapon spirit are very similar, sharing the same quiet determination and stubborn spirit. Neither one of them will back down from a challenge, even if they don't see any way of coming out of it successfully. Instead they will press forward and try to overcome the task by looking for a new opening to present itself.

    Wǔ fēng (Dance of Wind) Wax10210

    ~ ~ ~ ~ ~ ~ ~ ~ ~Sealed~ ~ ~ ~ ~ ~ ~ ~ ~
    Type: Wakizashi

    Subtype: n/a

    Camo: n/a

    Looks: In it's sealed state Wǔ fēng takes the form of a japanese short sword with a blade length of 24-inches (60-centimeters) and no tsuba (guard). Similar in nature to the Aikuchi and Shirasaya style blades used throughout history. It's sheath is made from lacquered oak and is rigged so that it can be worn in a specially designed holster at the small of the wielders back, the blade pointing upward toward the shoulder blades so that the hilt is easily accessible while being concealed beneath a jacket or untucked shirt. The blade itself is highly polished, to the point of almost being a mirror, and is sharp enough to be classified as a five-body-blade.

    Wǔ fēng (Dance of Wind) Jh-wak10

    ~ ~ ~ ~ ~ ~ ~ ~ ~Shikai~ ~ ~ ~ ~ ~ ~ ~ ~
    Release Phrase: "打撃 舞风" (Dageki, Wǔ fēng – Blow, Dance of Wind)

    Looks: Upon entering Shikai Wǔ fēng takes on the form of a long-handled Chinese dao broadsword with a long crimson scarf coming from it's base. The hilt is about an inch longer then normal to more easily allow for hand-and-half style use, and changes the weapon's balance slightly so that it can be twirled more easily. The hilt is made from ivory and is layered with a thin coating of gold both above and below the leather grip to give it a more majestic appearance.

    Family: Air/Wind

    Special Ability: 空気曲げ (Kūkimage - Air Bending) - By channeling their spiritual energy through the scarf on Wǔ fēng's hilt the user is able to feel the air around them and manipulate it through a series of flowing evasive movements similar in nature to katas. Using this process the wielder is able to build up inertia and then bend the air to their will, enabling them to either attack or defend using one of the most powerful and abundant elements in nature to knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks using this ability vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust, and Seis can increase the power of the moves to a degree by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts.

    Techniques:
    風の障壁 Kaze no Shōheki (Wind Barrier) - A basic defensive technique in which the wielder deflects an attack throwing up gusts of air close to their body as a shield. This is rarely to stop attacks directly and more often used to push the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects, though this obviously requires a higher degree of precision. Given a few additional seconds to build momentum this technique can evolve into a larger domed barrier which surrounds the user (as well as anyone near them) and is capable of deflecting attacks from any direction. (Duration: Shield - Instant, Barrier - 2 rounds; Cooldown: Shield - 1 round, Barrier - 2 rounds)

    風射击 Kaze Shèjí (Wind Shot) - A more offensive move involving a direct pulse or jet of almost solid wind from either the blade of the weapon or one of the extremities. Meant as more of a “shoot from the hip” attack, the force of this technique is generated more from the user's own power rather than assisted by momentum. These blasts can also be reduced in power and broken up into several quick blasts, enabling a more rapid barrage of small, compressed air formations. (Duration: Blast - Instant, Burst - Instant; Cooldown: Blast - 2 rounds, Burst - 1 round)

    空襲 Kūshū (Air Strike) - The Kūshū is a dual defensive and offensive technique in which the user conjures a crescent-moon shaped construct of solidified air capable of deflecting colossal projectiles and sending them off-course. In some instances these projectiles can even be redirected back at the attacker. Despite being made of air however, this attack is razor sharp and is capable of cutting into most objects. (Duration: Instant, Cooldown: 2 rounds)

    龍 旋風 Ryū Senpū (Dragon Whirlwind) - A technique in which the user creates a spinning funnel of air of varying size. This ability can be used to trap and disorient opponents or as a potent defense able to deflect and repel most physical objects, possibly even throw them back at an opponent. (Duration: 3 rounds; Cooldown: 3 rounds)

    影爆弾 Kage Bakudan (Shadow Bomb) - The Kage Bakudan is a highly destructive move in which the user creates a thin wave of air that travels quickly along the surface of the current terrain, releasing a explosive blast of power when it comes into contact with anything in its path. (Duration: Instant; Cooldown: 3 rounds)

    Wǔ fēng (Dance of Wind) Paulch10

    ~ ~ ~ ~ ~ ~ ~ ~ ~Bankai~ ~ ~ ~ ~ ~ ~ ~ ~
    Release Phrase:

    Looks:

    Family:

    Special Ability:

    Techniques:

    Valintine
    Valintine
    Level 22


    Posts : 222
    Points : 5075
    Join date : 2010-07-10

    Wǔ fēng (Dance of Wind) Empty Re: Wǔ fēng (Dance of Wind)

    Post by Valintine Fri Jul 16, 2010 12:28 am

    Approved.

      Current date/time is Mon May 13, 2024 10:05 am