First, Orr-bore
Second, MIRV Cero
- Spoiler:
- Name: Off-bore Cero
Description: There is a misty stream of energy that streams from the opposite designated point and coalesces at the firing point. This may be used to decern it's firing position within the 360 degree "bubble" around the user.
Effect: Imaging a 360 degree bubble around the user. By designating horizontal and vertical degrees a Cero will charge at that point. The "formula" is [Han (Degree) and Ver (Degree)] the usual finish is Cero! but not required.
Example: Han 270 Ver 45 Cero! a beam would charge and fire from the 270th degree of the horizontal plane, 45th degree on the vertical plane.
Duration: Attack
Cooldown: 0- Standard Cero | 5-Gran Ray Cero, Hatsu X Yougeki! | 3-MIRV Cero 6-Hatsu Ray Cero | 8-Ougi Cero
Note- MIRV and any other Cero still suffer from their own Cool down. Off-bore is not a "cooldown shortcut" just an FX perk
Second, MIRV Cero
- Spoiler:
Name: MIRV Cero
Description: It starts off as a normal looking cero but than the front bursts into smaller, slightly less powerful Cero compared to the core Cero. If multiple parts of the Core Cero are used it looks as if the Cero is splitting off into sub groups.
Effect: The split off Cero may be targeted at multiple or the same target. More parts (Stages) of the Main Cero may be broken off into MIRV status making a "Rapid fir" or "Machine gun" like effect, though this effects the cooldown.
Duration: 1 for 1-2 "stages" 2 for 3-4 "stages" 3 for 5 "stages"
Cooldown: 2 for 1-2 "stages" 3 for 3-4 "stages" 4 for 5 "stages"