~ ~ ~ ~ ~ ~ ~ ~ ~Sealed~ ~ ~ ~ ~ ~ ~ ~ ~
Name: Dios de la Tierra
Type: Katana
Looks: Simple katana. Black hilt wrap with a silver guard.
Sub-type: Normal
Camo: No
~ ~ ~ ~ ~ ~ ~ ~ ~Resurreccion~ ~ ~ ~ ~ ~ ~ ~ ~
Release Phrase: rompe la tierra, Dios de la Tierra!
Representation: Titan
Aspect of Death: Vengeance
Family: Earth
Looks: Once released, Kueshi’s body is covered in red crystals. He has spikes shooting away from him off of his shoulders and elbows, as well as spikes extending from his wrists, knees, and toes. There is a single thin horn extending out and upwards from his forehead. The Zanpakuto also, as it is drawn, is covered in red crystal from the guard to the tip. This crystal is as hard as metal and as sharp as obsidian, making Kueshi nearly invulnerable in hand-to-hand combat. The covering of crystals is only about a half inch to an inch off of his skin as to allow him to move at normal speeds.
Special Ability: Dios de la Tierra allows Kueshi to create more of the red crystals he is covered in. He has telekinetic control over these red crystals.
Techs:
Crystal Generation: Kueshi may generate crystals each turn. Options for him are listed below. This does not count as Kueshi’s action. Kueshi can generate crystals every other post.
A) Kueshi can generate ten short (Pencil sized) crystal spikes in a turn.
B) Kueshi can generate one long (half meter, inch thick) crystal spike in a turn.
C) Kueshi can generate three baseball sized crystal balls in a turn.
D) Kueshi can generate one kickball sized crystal ball in a turn.
E) Kueshi can generate two razor sharp Frisbee sized disks in a turn.
F) Kueshi can generate a 3’x3’ area of rain-drop sized crystals.
G) (separate cooldown) Kueshi can launch shards of crystal from his sword. The number of total crystals he can launch from his sword is three of any combination of the above options. After he uses those three there is a two turn cooldown to regenerate the crystals on his sword. The sword can still be used during this time, but all other crystal generation stops.
Telekenesis: Kueshi has the ability to launch the crystals from the point of creation. He can launch them in any order, direction, or quantity. Kueshi has control of however many crystals he creates throughout the battle.
Crystal Shaping: Kueshi can take any ‘set’ of crystals in one form and change it to a ‘set’ of crystals in another form (IE: I have ten pencil-sized pieces. I can turn them into two Frisbee shaped pieces.)
Crystal Combination: Kueshi has the ability to combine 'stacks' of Crystal into larger crystals. A 'stack' is defined as anything generated in one turn (unless generated through the sword crystal launching technique which releases three stacks at once.)
Three stack creations
A)Three stacks can create one five foot long two inch thick spear
B)Three stacks can be combined ontop of Kueshi's zanpakuto to make a much larger Nodachi.
C) Three stacks can be combined yo create a three foot radius shield with razor sharp edges.
Armor Reinforcement: Kueshi's armor has a likelihood to chip since it is rather hard and made of crystal. Kueshi has the ability to replace any broken crystal chunks with crystal equal to about the area destroyed. If an entire arm is broken, it would take four crystals to fix as an example.
(4 for an arm, 3 for a helm, 5 per leg, 5 for torso. Smaller pieces such as hands, feet, or large scratches can be repaired with one)
Kueshi can also add crystal overtop of areas of armor to make it thicker or to trap something inside of his armor.
Normally only takes one turn/stack. If the object is obscenely large it may take more. Kueshi can keep something inside his armor until he breaks apart the crystals into a different form or until an enemy breaks the crystals.
~ ~ ~ ~ ~ ~ ~ ~ ~Segunda Etapa~ ~ ~ ~ ~ ~ ~ ~ ~
Release Phrase: Cristales Astilla, Dios De La Tierra
Looks: Kueshi’s crystal armor, as well as any crystals currently active, lose their tint, turning clear as diamonds. Any crystals currently active other than Kueshi’s armor shatter, causing each crystal to break apart explosively, creating a three foot circle around any full sized crystals of crystal dust. Kueshi’s armor gains two horns protruding backwards off of Kueshi’s head and circling downwards 45 degrees before ending in a point. The parts of Kueshi’s body that are visible have red veins running along them that are iridescent and reflect different colors depending on the lighting.
Special Ability: Kueshi’s Segunda Epta allows him immense control over all active crystals. He retains all previous abilities from his Resurreccion and has the ability to spawn crystals at three times the previous rate. Three previous stacks of crystal make one new stack.
Techs:
---Ability improvements from Resurreccion for Segunda Epta---
Crystal Generation: Kueshi may generate crystals each turn. Options for him are listed below. This does not count as Kueshi’s action. Kueshi can generate crystals every other post.
A) Kueshi can generate thirty short (Pencil sized) crystal spikes in a turn.
B) Kueshi can generate three long (half meter, inch thick) crystal spike in a turn.
C) Kueshi can generate one five foot long two inch thick spear in a turn.
D) Kueshi can generate nine baseball sized crystal balls in a turn.
E) Kueshi can generate three kickball sized crystal ball in a turn.
F) Kueshi can generate six razor sharp Frisbee sized disks in a turn.
G) Kueshi can generate one 3’x3’x1” shield with 3” spikes on one side of it.
H) Kueshi can generate a 9’x9’ area of rain-drop sized crystals.
I) (separate cooldown) Kueshi can launch shards of crystal from his sword. The number of total crystals he can launch from his sword is three of any combination of the above options. After he uses those three there is a two turn cooldown to regenerate the crystals on his sword. The sword can still be used during this time, but all other crystal generation stops.
J) Kueshi can generate crystal around the end of the sword turning it into a larger Nodachi.(DUR:6,CD4 after end of duration) This also makes the “Crystal sword launching” ability only have a one turn cooldown for Crystal Generation, as it leaves part of the sword still covered towards the hilt.
Armor Reinforcement: In Segunda Epta, any minor break in armor can be fixed by designating Crystal generation to armor generation that turn (Like if a glove breaks or there is a big scratch along the armor). Moderate damage can be taken care of in two turns. (A larger piece of the suit breaks like an arm or a leg.) Heavy damage to the suit takes three turns. (The entire torso breaks or half of the suit is destroyed) If the whole suit shatters it takes four turns. Each section can only be regrown three times before it can not be regrown.
---NEW Abilities for Segunda Epta---
Crystal Giant: Kueshi can spawn a crystal giant of approximately 15’ in height. This takes three turns beforehand of Kueshi not generating any crystals. The Giant will last for 5 turns before he breaks apart into three stacks of crystal which Kueshi can control at will. This ability has a 10 turn cooldown from dismissal of the giant.
Crystalline Maiden: Kueshi can spawn thirty pencil-sized crystals around an opponent in a ten foot radius and send them flying at an enemy. This ability has has a four turn cooldown.
Crystal Monowire: Kueshi creates two baseball sized spheres five feet apart from each other connected by a single wire barely visible by the human eye. By holding the Crystals apart and holding the line taught, he can use the wire like an invisible blade to strike at the opponent. The wire will break against any bladed weapon of shikai strength or higher, but will rip through limbs and will not break against a hierro, but simply wrap around and trap the arrancar inside. Five turn cooldown. The trap is active until either three turns pass or it is broken. Once the wire is broken, the two orbs can still be controlled, but only count as a third of a stack.
Crystals Shatter: One stack of crystal can shatter into a fine sand-like substance. The crystal dust can be used as a smoke screen as well as to cut at an opponent, as the sand is still razor sharp. If a crystal shatters inside the opponent, it dissolves, entering their bloodstream, where after ten turns of circulating, Kueshi can make the crystals explode outwards from the opponent; tearing their body to shreds. Kueshi can control when the crystals shatter; but he often chooses to do it when someone does something like try to cut through one of his crystals as a way to throw them off and catch them by surprise.
Crystal Combination:
Two stacks of crystal can create a War Hammer, exposing Kueshi’s natural expression of the Titan.
Three stacks of crystal can create an egg shaped shell around Kueshi, absorbing any incoming damage.
Crystal Genisis- Spikes: Kueshi can generate Spikes originating from the ground or from other crystal easier than he can creating crystal from thin air. These spikes stay connected to what they were spawned from and are stationary. One spike is about 6” in width and 8’ in length. It jets out of wherever it’s coming from about as quickly as a good punch, making it hard to dodge. Kueshi can either generate one spike per turn, or generate three spikes at once with a four turn cooldown on this ability.
Name: Dios de la Tierra
Type: Katana
Looks: Simple katana. Black hilt wrap with a silver guard.
Sub-type: Normal
Camo: No
~ ~ ~ ~ ~ ~ ~ ~ ~Resurreccion~ ~ ~ ~ ~ ~ ~ ~ ~
Release Phrase: rompe la tierra, Dios de la Tierra!
Representation: Titan
Aspect of Death: Vengeance
Family: Earth
Looks: Once released, Kueshi’s body is covered in red crystals. He has spikes shooting away from him off of his shoulders and elbows, as well as spikes extending from his wrists, knees, and toes. There is a single thin horn extending out and upwards from his forehead. The Zanpakuto also, as it is drawn, is covered in red crystal from the guard to the tip. This crystal is as hard as metal and as sharp as obsidian, making Kueshi nearly invulnerable in hand-to-hand combat. The covering of crystals is only about a half inch to an inch off of his skin as to allow him to move at normal speeds.
Special Ability: Dios de la Tierra allows Kueshi to create more of the red crystals he is covered in. He has telekinetic control over these red crystals.
Techs:
Crystal Generation: Kueshi may generate crystals each turn. Options for him are listed below. This does not count as Kueshi’s action. Kueshi can generate crystals every other post.
A) Kueshi can generate ten short (Pencil sized) crystal spikes in a turn.
B) Kueshi can generate one long (half meter, inch thick) crystal spike in a turn.
C) Kueshi can generate three baseball sized crystal balls in a turn.
D) Kueshi can generate one kickball sized crystal ball in a turn.
E) Kueshi can generate two razor sharp Frisbee sized disks in a turn.
F) Kueshi can generate a 3’x3’ area of rain-drop sized crystals.
G) (separate cooldown) Kueshi can launch shards of crystal from his sword. The number of total crystals he can launch from his sword is three of any combination of the above options. After he uses those three there is a two turn cooldown to regenerate the crystals on his sword. The sword can still be used during this time, but all other crystal generation stops.
Telekenesis: Kueshi has the ability to launch the crystals from the point of creation. He can launch them in any order, direction, or quantity. Kueshi has control of however many crystals he creates throughout the battle.
Crystal Shaping: Kueshi can take any ‘set’ of crystals in one form and change it to a ‘set’ of crystals in another form (IE: I have ten pencil-sized pieces. I can turn them into two Frisbee shaped pieces.)
Crystal Combination: Kueshi has the ability to combine 'stacks' of Crystal into larger crystals. A 'stack' is defined as anything generated in one turn (unless generated through the sword crystal launching technique which releases three stacks at once.)
Three stack creations
A)Three stacks can create one five foot long two inch thick spear
B)Three stacks can be combined ontop of Kueshi's zanpakuto to make a much larger Nodachi.
C) Three stacks can be combined yo create a three foot radius shield with razor sharp edges.
Armor Reinforcement: Kueshi's armor has a likelihood to chip since it is rather hard and made of crystal. Kueshi has the ability to replace any broken crystal chunks with crystal equal to about the area destroyed. If an entire arm is broken, it would take four crystals to fix as an example.
(4 for an arm, 3 for a helm, 5 per leg, 5 for torso. Smaller pieces such as hands, feet, or large scratches can be repaired with one)
Kueshi can also add crystal overtop of areas of armor to make it thicker or to trap something inside of his armor.
Normally only takes one turn/stack. If the object is obscenely large it may take more. Kueshi can keep something inside his armor until he breaks apart the crystals into a different form or until an enemy breaks the crystals.
~ ~ ~ ~ ~ ~ ~ ~ ~Segunda Etapa~ ~ ~ ~ ~ ~ ~ ~ ~
Release Phrase: Cristales Astilla, Dios De La Tierra
Looks: Kueshi’s crystal armor, as well as any crystals currently active, lose their tint, turning clear as diamonds. Any crystals currently active other than Kueshi’s armor shatter, causing each crystal to break apart explosively, creating a three foot circle around any full sized crystals of crystal dust. Kueshi’s armor gains two horns protruding backwards off of Kueshi’s head and circling downwards 45 degrees before ending in a point. The parts of Kueshi’s body that are visible have red veins running along them that are iridescent and reflect different colors depending on the lighting.
Special Ability: Kueshi’s Segunda Epta allows him immense control over all active crystals. He retains all previous abilities from his Resurreccion and has the ability to spawn crystals at three times the previous rate. Three previous stacks of crystal make one new stack.
Techs:
---Ability improvements from Resurreccion for Segunda Epta---
Crystal Generation: Kueshi may generate crystals each turn. Options for him are listed below. This does not count as Kueshi’s action. Kueshi can generate crystals every other post.
A) Kueshi can generate thirty short (Pencil sized) crystal spikes in a turn.
B) Kueshi can generate three long (half meter, inch thick) crystal spike in a turn.
C) Kueshi can generate one five foot long two inch thick spear in a turn.
D) Kueshi can generate nine baseball sized crystal balls in a turn.
E) Kueshi can generate three kickball sized crystal ball in a turn.
F) Kueshi can generate six razor sharp Frisbee sized disks in a turn.
G) Kueshi can generate one 3’x3’x1” shield with 3” spikes on one side of it.
H) Kueshi can generate a 9’x9’ area of rain-drop sized crystals.
I) (separate cooldown) Kueshi can launch shards of crystal from his sword. The number of total crystals he can launch from his sword is three of any combination of the above options. After he uses those three there is a two turn cooldown to regenerate the crystals on his sword. The sword can still be used during this time, but all other crystal generation stops.
J) Kueshi can generate crystal around the end of the sword turning it into a larger Nodachi.(DUR:6,CD4 after end of duration) This also makes the “Crystal sword launching” ability only have a one turn cooldown for Crystal Generation, as it leaves part of the sword still covered towards the hilt.
Armor Reinforcement: In Segunda Epta, any minor break in armor can be fixed by designating Crystal generation to armor generation that turn (Like if a glove breaks or there is a big scratch along the armor). Moderate damage can be taken care of in two turns. (A larger piece of the suit breaks like an arm or a leg.) Heavy damage to the suit takes three turns. (The entire torso breaks or half of the suit is destroyed) If the whole suit shatters it takes four turns. Each section can only be regrown three times before it can not be regrown.
---NEW Abilities for Segunda Epta---
Crystal Giant: Kueshi can spawn a crystal giant of approximately 15’ in height. This takes three turns beforehand of Kueshi not generating any crystals. The Giant will last for 5 turns before he breaks apart into three stacks of crystal which Kueshi can control at will. This ability has a 10 turn cooldown from dismissal of the giant.
Crystalline Maiden: Kueshi can spawn thirty pencil-sized crystals around an opponent in a ten foot radius and send them flying at an enemy. This ability has has a four turn cooldown.
Crystal Monowire: Kueshi creates two baseball sized spheres five feet apart from each other connected by a single wire barely visible by the human eye. By holding the Crystals apart and holding the line taught, he can use the wire like an invisible blade to strike at the opponent. The wire will break against any bladed weapon of shikai strength or higher, but will rip through limbs and will not break against a hierro, but simply wrap around and trap the arrancar inside. Five turn cooldown. The trap is active until either three turns pass or it is broken. Once the wire is broken, the two orbs can still be controlled, but only count as a third of a stack.
Crystals Shatter: One stack of crystal can shatter into a fine sand-like substance. The crystal dust can be used as a smoke screen as well as to cut at an opponent, as the sand is still razor sharp. If a crystal shatters inside the opponent, it dissolves, entering their bloodstream, where after ten turns of circulating, Kueshi can make the crystals explode outwards from the opponent; tearing their body to shreds. Kueshi can control when the crystals shatter; but he often chooses to do it when someone does something like try to cut through one of his crystals as a way to throw them off and catch them by surprise.
Crystal Combination:
Two stacks of crystal can create a War Hammer, exposing Kueshi’s natural expression of the Titan.
Three stacks of crystal can create an egg shaped shell around Kueshi, absorbing any incoming damage.
Crystal Genisis- Spikes: Kueshi can generate Spikes originating from the ground or from other crystal easier than he can creating crystal from thin air. These spikes stay connected to what they were spawned from and are stationary. One spike is about 6” in width and 8’ in length. It jets out of wherever it’s coming from about as quickly as a good punch, making it hard to dodge. Kueshi can either generate one spike per turn, or generate three spikes at once with a four turn cooldown on this ability.
Last edited by Kueshi on Sat Jul 31, 2010 2:13 pm; edited 6 times in total