Bleach Broken Chains

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A Bleach RP


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    Weapon baybeh

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    Zeno
    Level 20


    Posts : 15
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    Join date : 2010-06-07

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    Post by Zeno Wed Jun 23, 2010 10:31 pm

    ~ ~ ~ ~ ~ ~ ~ ~ ~SPIRIT~ ~ ~ ~ ~ ~ ~ ~ ~
    Name: Bunten(Equinox), Bunten Keisha(Equinox slant)

    Visual Age: around 15 or so for both

    Looks:
    Heat:
    Spoiler:

    Cold:
    Spoiler:

    Likes: Both:Zeno

    Heat: Hot/warm things, anything pretty

    Cold: Cold things, mot much else

    Habits: Getting into fights with each other, mostly over Zeno

    Personality: Heat is very energetic and happy. She always seems to be a good mood and is very passionate. However she has a horrible temper and will get angry at the slightest comment.

    Cold on the other hand seems almost completely devoid of emotion, she stays cool and calculative but is also very quiet. She’s often the one to spark Heat’s anger. Both have some sort of caring for Zeno, but while heats is obviously sincere, Cold’s is questionable.

    Inner World: Bunten’s inner world is a bit complicated. There is always a large purple platform in the end of a large room where there is a single purple bed. The room around them constantly changes based upon different things. When both halves are awake and getting along, the walls, ceiling and floor will show a peaceful meadow, but when they are fighting with each other it shifts to show a thunder storm in the meadow. When the cold half is asleep in the bed, the room shows a volcanic field. When the heat half is asleep the environment shows a dark tundra.

    Connection to Master: As said before, Bunten really like Zeno and always show concern and compassion for him. He often gets tired of the two bickering, but it seems to be their compassion that drives Zeno to fight harder than he usually does. Altogether the group love each other and rely on one another.

    Similarities: Bunten’s split is really strange in relation to Zeno. Heat is like a child version of how he used to be as a human, whilst Cold acts like an older version of what he’s steadily becoming.

    ~ ~ ~ ~ ~ ~ ~ ~ ~Sealed~ ~ ~ ~ ~ ~ ~ ~ ~
    Type: Katana

    Subtype: None

    Camo: None

    Looks: In it’s sealed state, Bunten takes the form of a standard katana with a purple hilt and sheath, the guard is of a squar shape with circles on either side of it, it hangs from the left of Zeno's waist.

    ~ ~ ~ ~ ~ ~ ~ ~ ~Shikai~ ~ ~ ~ ~ ~ ~ ~ ~
    Release Phrase: Come together for a force unyielding, Bunten

    Looks: Zeno gains two gauntlets on both of his arms. The one on the right is of a bright orange color with a red gem in the middle of the forearm, the one on the left is of a light blue color wit a dark blue gem on the forearm, both of them have golden trimmings.

    Family: Temperature

    Special Ability: The orange gauntlet on Zeno’s right arm releases waves of extreme heat which could cause near severe burns to those who come into with them. The light blue gauntlet emits winds of intense cold which could cause major internal pain to those unfortunate enough to be near them. A mixture of both temperatures cause a strong concussive force that could be projected forward a limited range. A cycle of both temperatures through one’s body could cause complete numbness of an area. Zeno can trade off powers to focus on either one or mix them together.

    Orange heat-With both gauntlets focusing on heat, Zeno can create heat much more extreme then with one, to the point he can super heat the oxygen around him to create and manipulate flames that could severely burn one who has had prolonged or continuous contact with it, the flames are also extremely focused for powerful blunt attacks, strengthening Zeno’s punches dramatically. Zeno gains some imunity to intense heat.
    Light blue cold-With both gauntlets focusing on cold, Zeno can produce cold temperatures much more intense than before. Hr can freeze the moisture in the air around him to create and manipulate instruments of ice. He can condense existing ice or ice he has made with more intense cold to make the ice as hard as steel. If one is comes within contact of the cold Zeno produces for long enough, that part could be temporarily frozen or numbed based upon the amount of exposure. Zeno gains some immunity to extremely old temperature.

    Zeno can only switch powers every 3 posts.


    Techs:

    Concussive wall[shikai]-By throwing together different temperatures in conflicting directions, the force will spread into a wall that can block kido up to 45 as well as bala. 3 post cooldown.

    Birds of preying inferno[shikai](heat dominance only)-Using exreme heat, Zeno creates flames and condenses them into a flock of birds that fly toward designated targets and explode upon impact, the birds will not stop chasing their target until they explode. Shikai: flock of 10 medium birds 3 post cooldown.

    Ice age[shikai/bankai](cold dominance only)-A multi-purpose technique. Zeno spins wile emitting intense cold to surround himself in a sphere that would appear as white reiatsu. The sphere can be used defensively and offensively since the technique has a near instantaneous start up. The spinning sphere can hit opponents like a frozen buzz saw causing a large amount of damage, but the technique is the slowest moving of anything the cold dominance produces. Shikai-blocks kido up to level 25 4 post cooldown.



    ~ ~ ~ ~ ~ ~ ~ ~ ~Bankai~ ~ ~ ~ ~ ~ ~ ~ ~
    Release Phrase: Bankai

    Looks: Zeno loses his upper body clothing completely. The gauntlets grow to cover his entire arms and extend to form into connecting breast plates, the gems grow in size and change formation to his shoulders. Behind Zeno is a disc just under his size that constantly follows him. The disc is in an intricate golden setting with two open holes on extensions that stretch up and down. The disc is either blue or red, based on which power is dominant at the time, there are also two balls of reiatsu, one orange and one light ue on either of the open circle in the setting. Either the orange or light blue ball will be above depending on which power is dominant at the time.

    Family: Temperature

    Special Ability: Zeno retains the same abilities he had in Bunten’s shikai form, except the effect are increased dramatically. However, Zeno gains a restriction on his powers, he must no focus on either heat or cold and cannot mix the two together. Zeno can only switch every 5 posts.

    Red/orange heat-Zeno can emit heat much more extreme than his shikai form, he keeps it condensed instead of letting the heat flow freely, but he can release at at any time in many forms at a limited range. Instead of burning oxygen to create flame, the pure heat of Bunten can produce flames themselves which Zeno can bend at will, making this form very deadly at close range. Whoever is within even a few feet of Zeno can feel the intense heat emanating from him, coming in contact with heat gives Zeno significantly more strength, to the contrary a largeamount of cold or water could drain Zeno’s power rapidly.(He cannot gain strength from his own heat.

    Blue/light blue cold-Zeno produces temperatures so intensely cold he can project sheer cold into a beam that could temporarily freeze nearly anything upon contact based upon how cold or warm it is when it is hit. The extent of Zeno’s ice creation and manipulation is extended to create ice fro within a few meters from himself and can create ice with moisture almost instantaneously, also the ice he creates is initially as hard as steel as opposed to having to build cold upon it to make it stronger. While with these powers, being exposed to intense cold strengthens Zeno significantly, on the other hand exposure to intense heat will drain his power rapidly.(He cannot gain strength from his own cold)

    Tech: Birds of preying inferno[shikai/bankai](heat dominance only)-Using exreme heat, Zeno creates flames and condenses them into a flock of birds that fly toward designated targets and explode upon impact, the birds will not stop chasing their target until they explode. Bankai:flock of 15 large birds, the explosions are much larger and the heat is much more intense. 3post cooldown.

    Ice age[bankai](cold dominance only)-A multi-purpose technique. Zeno spins wile emitting intense cold to surround himself in a sphere that would appear as white reiatsu. The sphere can be used defensively and offensively since the technique has a near instantaneous start up. The spinning sphere can hit opponents like a frozen buzz saw causing a large amount of damage, but the technique is the slowest moving of anything the cold dominance produces. Bankai-blocks kido up to level 60. 4 post cooldown.

    Super nova flare[bankai](heat dominance only)-Zeno gathers heat and condenses it around his body, leaving him in a state of limited of movement. He will move forward in an open arm stance as if he is floating forward, at this point he is invulnerable due to all o the packed heat, when he wills it, the heat will explode out ward within a 15 meter radius, anyone in contact could suffer sever burns and blunt damage that could bruise bones with ease, the only downside is the limited range of the attack and how obvious it is once one has seen it. 9 post cooldown.

    Dusted spear[bankai](cold dominance only)-Zeno jets forward with his fists together and surrounds himself in intense cold, making him appear like a large spear with stardust falling from it. The attack is extremely fast and is very hard to dodge when one isn’t expecting it. It does no physical damage to the target, but numbs their body for 3 posts, burdening the victim greatly. 7 post cooldown.

    Berserk mode[bankai]-A last resort type technique. Zeno powers up dramatically and gains new charcteristics based on which berserk mode is used.

    Heat dominance-Zeno grows increases drastically in size and muscle, making him a true beast, his eyes grow the same red color as the gems on his shoulders and his hair is constantly flaring up. Zeno’s physical strength greatly increases in sacrifice for some of his speed, though he can still utilize his shunpo but not on the same level as before. The heat grows more intense to the point that being near it causes a decent amount of damage. His personality changes to one similar to the heat half of Bunten’s spirit. He grows much more impulsive than before and is easily angered, though amidst this is also an emotional excitement that comes with battle, he is almost always seen with a tyrannical smile.

    Cold dominance-Zeno becomes very thin and lanky, losing almost all signs of muscle on his body and growing eyes the same as the blue color of the gems on his shoulders and his hair becomes straight and down. He sacrifices physical strength in return for greatly increased speed, becoming so fast even regular movements might seem like shunpo. Zeno can now make instantaneous ice instruments and can project them at lightning speeds. His personality shifts to one similar to the cold half of Bunten’s spirit. Zeno becomes completely emotionless having a face of constant indifference. He becomes merciless and unrepentant, killing anyone in his way, friend or not.

    The berserk form lasts for 5 posts and can only be used once per fight, after the effects have worn off Zeno becomes exhausted, but is able to maintain his bankai.


    Last edited by Zeno on Thu Jun 24, 2010 12:00 am; edited 2 times in total
    Shin
    Shin
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    Post by Shin Wed Jun 23, 2010 10:39 pm

    Approved.
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    Post by Guest Wed Jun 23, 2010 10:57 pm

    Disapproved.

    Got an issue or two with a few of your techniques etc. Will just go through those quickly before we move on any further.

    For one, your dominances are far too harsh. Zeno can emit heat comparable to the sun. Well, lets just look at how hot that is. Surface Temperature:(5,505 °C; 9,941 °F). Now, lets compare this to other common heat (Fire) temperatures.

    # Bunsen burner flame: 1,300 to 1,600 °C (2,372 to 2,912 °F)[8]
    # Blowtorch flame: 1,300 °C (2,370 °F)[9]
    # Candle flame: 1,000 °C (1,830 °F)
    # Smoldering cigarette:

    * Temperature without drawing: side of the lit portion; 400 °C (752 °F); middle of the lit portion: 585 °C (1,085 °F)
    * Temperature during drawing: middle of the lit portion: 700 °C (1,292 °F)

    So basically, you can have a heat that can melt metal easily? If you touched anyone you'd straight away render that limb useless. And that's just with a touch. The heat would be unbearable for most of the general area and set on fire.

    Ice Age [Bankai] is pointless when used as a defence. Give it a bit of a boost on the defense or remove it altogether. (Giving you a chance to make this more powerful here xP).

    Heat Dominance Beserk mode is a bit overpowered. Just being near is deadly? I can understand it doing damage, but to the point where it's life threatening without you having to do anything is a bit much. Tone it down a little.

    Truth be told, I don't like how your Zanpaktou can modify your body. You're a Shinigami, not an Arrancar. I'll let it slide for now, so yeah... Just a few changes if you could. Thanks.

    Methias
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    Zeno
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    Post by Zeno Thu Jun 24, 2010 12:00 am

    Edited on all points

    I was really exaggerating when making this lol
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    Post by Guest Thu Jun 24, 2010 8:34 am

    Approved.

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